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https://gitlab.com/MisterBiggs/gravities-of-the-solar-system.git
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215 lines
6.1 KiB
Julia
215 lines
6.1 KiB
Julia
using Javis
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# Planetary data from: https://nssdc.gsfc.nasa.gov/planetary/factsheet/
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diameters = Dict(
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"Mercury" => 4879,
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"Venus" => 12104,
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"Earth" => 12756,
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"Moon" => 3475,
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"Mars" => 6792,
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"Jupiter" => 142984,
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"Saturn" => 120536,
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"Uranus" => 51118,
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"Neptune" => 49528,
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"Pluto" => 2370,
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)
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struct Planet
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position::Int # Position from the sun
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name::String
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gravity::Real # m/s
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color::String # total guesstimate
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radius::Real # whatever fake units make the viz pretty
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end
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# Automatically calculate radius for us. Calculation is totally arbritrary
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Planet(pos, name, grav, color) = Planet(pos, name, grav, color, log(diameters[name]) * 2)
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planets = [
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Planet(1, "Mercury", 3.7, "snow4")
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Planet(2, "Venus", 8.9, "navajowhite")
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Planet(3, "Earth", 9.8, "lightskyblue")
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Planet(4, "Moon", 1.6, "gainsboro")
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Planet(5, "Mars", 3.7, "orangered")
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Planet(6, "Jupiter", 23.1, "olive")
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Planet(7, "Saturn", 9, "burlywood")
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Planet(8, "Uranus", 8.7, "cyan3")
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Planet(9, "Neptune", 11, "dodgerblue")
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Planet(10, "Pluto", 0.7, "rosybrown4")
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]
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framerate = 30
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height = 1000 # meters | also the video height
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frames = let
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# Get planet with slowest acceleration
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slowest = [p.gravity for p in planets] |> minimum
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# Kinematic equation to determine seconds to fall from height
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time = 2 * height / slowest |> sqrt
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# Calculate total frames and add a few seconds at the end to display final result
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ceil(Int, time * framerate) + framerate * 10
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end
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function ground(args...)
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background("black")
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sethue("white")
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end
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font_height = 25
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width = 1500
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# Give room for header and footer
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top_padding = font_height * 3
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bottom_padding = font_height * 5 + 50
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total_height = height + top_padding + bottom_padding
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myvideo = Video(width, total_height)
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Background(1:frames, ground)
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# Determine spacing and make some functions to help space the planets and text
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spacing = width / (length(planets) + 1)
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x_calc(planet::Planet) = (planet.position) * spacing - width / 2 + spacing / 2
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y_calc(planet::Planet) = -height / 2 + planet.radius
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y_height(row) = total_height / 2 - font_height / 2 - font_height * row
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for planet in planets
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# Kinematic equations to calculate how many frames each planet will be active
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t_final = 2 * (height - planet.radius * 2) / planet.gravity |> sqrt
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v_final = planet.gravity * t_final
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frame_final = ceil(Int, t_final * framerate)
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for f = 1:frame_final
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# Calculate time of current frame for kinematic math
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time = f / framerate
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# Calculate planets current position
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planet_y = 0.5 * planet.gravity * time^2 - height / 2
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# Set the planets position
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Object(
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f:f,
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JCircle(O, planet.radius, color = planet.color, action = :fill),
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Point(x_calc(planet), planet_y + planet.radius),
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)
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# Update text for planets current state
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Object(
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f:f,
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@JShape begin
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fontsize(font_height)
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text(
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string(round((f - 1) / frames * framerate, digits = 1), "s"),
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Point(x_calc(planet), y_height(1)),
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halign = :center,
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)
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text(
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string(round(planet.gravity * time, digits = 2), "m/s"),
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Point(x_calc(planet), y_height(0)),
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halign = :center,
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)
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end
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)
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# Leave a trail every few seconds to give an idea of the acceleration happening
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if f % framerate * 4 == 0
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Object(
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f:frames,
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JCircle(O, planet.radius / 5, color = planet.color, action = :fill),
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Point(x_calc(planet), planet_y),
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)
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end
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end
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# Make the planet sit at the bottom of the video for the rest of the frames
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Object(
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frame_final:frames,
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JCircle(O, planet.radius, color = planet.color, action = :fill),
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Point(x_calc(planet), height / 2 - planet.radius),
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)
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# Set all the text for after the planet is done moving
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Object(
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frame_final:frames,
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@JShape begin
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fontsize(font_height)
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sethue("green")
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text(planet.name, Point(x_calc(planet), y_height(3)), halign = :center)
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text(
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string(planet.gravity, "m/s^2"),
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Point(x_calc(planet), y_height(2)),
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halign = :center,
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)
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text(
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string(round(t_final, digits = 1), "s"),
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Point(x_calc(planet), y_height(1)),
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halign = :center,
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)
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text(
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string(round(v_final, digits = 2), "m/s"),
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Point(x_calc(planet), y_height(0)),
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halign = :center,
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)
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end
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)
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# Set text that is static during entire planet translation
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Object(
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1:frame_final,
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@JShape begin
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fontsize(font_height)
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text(planet.name, Point(x_calc(planet), y_height(3)), halign = :center)
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text(
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string(planet.gravity, "m/s^2"),
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Point(x_calc(planet), y_height(2)),
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halign = :center,
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)
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end
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)
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end
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# Set the legend text
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Object(
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1:frames,
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@JShape begin
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fontsize(font_height)
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x_pt = -width / 2 + 10
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text("1km", Point(x_pt, -height / 2 + font_height), halign = :left)
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text("0km", Point(x_pt, height / 2), halign = :left)
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fontsize(font_height * 0.75)
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text("Planet:", Point(x_pt, y_height(3)), halign = :left)
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text("Acceleration:", Point(x_pt, y_height(2)), halign = :left)
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text("Time:", Point(x_pt, y_height(1)), halign = :left)
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text("Velocity:", Point(x_pt, y_height(0)), halign = :left)
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fontsize(font_height * 2)
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sethue("royalblue")
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text(
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"Ball Falling 1km on Bodies in the Solar System",
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Point(0, -height / 2 - font_height * 2),
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halign = :center,
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)
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end
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)
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render(myvideo; liveview = true)
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# render(myvideo; pathname = "hacktober.gif")
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