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Fixed differences between native and teensy, added getThrust() function to clean up thrustInfo()
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@@ -20,7 +20,7 @@ struct Vehicle {
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double burntime;
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double burnVelocity;
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double thrust, burnElapsed, burnStart;
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bool thrustFiring = false;
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int thrustFiring = 0; // 0: Pre-burn, 1: Mid-burn, 2: Post-burn
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double PIDx, PIDy, Fx, Fy, Fz;
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double momentX, momentY, momentZ;
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