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https://gitlab.com/lander-team/lander-cpp.git
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Resolve "Separate native and teensy code"
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143
include/native.h
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143
include/native.h
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#include "Vehicle.h"
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#include <iostream>
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void thrustInfo(struct Vehicle &);
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void processTVC(struct Vehicle &);
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void write2CSV(struct outVector &, struct Vehicle &);
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void printSimResults(struct Vehicle &);
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void thrustInfo(Vehicle &State) {
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if (State.burnElapsed != 2000) {
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// determine where in the thrust curve we're at based on elapsed burn time
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// as well as current mass
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State.burnElapsed = (State.time - State.burnStart) / 1000;
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State.mass = State.massInitial - (State.mdot * State.burnElapsed);
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}
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else if (abs(State.burnVelocity + State.vz) < 0.001) {
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// Start burn
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State.burnStart = State.time;
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State.burnElapsed = 0;
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}
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else
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State.burnElapsed = 2000; // arbitrary number to ensure we don't burn
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if ((State.burnElapsed > 0.147) && (State.burnElapsed < 0.420)) {
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State.thrustFiring = true;
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State.thrust = 65.165 * State.burnElapsed - 2.3921;
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} else if ((State.burnElapsed > 0.419) && (State.burnElapsed < 3.383))
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State.thrust = 0.8932 * pow(State.burnElapsed, 6) -
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11.609 * pow(State.burnElapsed, 5) +
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60.739 * pow(State.burnElapsed, 4) -
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162.99 * pow(State.burnElapsed, 3) +
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235.6 * pow(State.burnElapsed, 2) -
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174.43 * State.burnElapsed + 67.17;
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else if ((State.burnElapsed > 3.382) && (State.burnElapsed < 3.46))
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State.thrust = -195.78 * State.burnElapsed - 675.11;
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if (State.burnElapsed > 3.45) {
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State.thrustFiring = false;
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State.thrust = 0;
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}
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}
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void processTVC(Vehicle &State) {
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// Vector math to aqcuire thrust vector components
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State.Fx = State.thrust * sin(State.xServoDegs * (M_PI / 180));
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State.Fy = State.thrust * sin(State.yServoDegs * (M_PI / 180));
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State.Fz = sqrt(pow(State.thrust, 2) - pow(State.Fx, 2) - pow(State.Fy, 2)) +
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(State.mass * g);
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// Calculate moment created by Fx and Fy
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State.momentX = State.Fx * State.momentArm;
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State.momentY = State.Fy * State.momentArm;
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State.momentZ = 0;
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}
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void write2CSV(outVector &stateVector, Vehicle &State) {
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// Deleting any previous output file
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if (remove("simOut.csv") != 0)
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perror("No file deletion necessary");
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else
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puts("Previous output file successfully deleted");
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// Define and open output file "simOut.csv"
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std::fstream outfile;
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outfile.open("simOut.csv", std::ios::app);
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// Output file header. These are the variables that we output - useful for
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// debugging
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outfile << "t,x,y,z,vx,vy,vz,ax,ay,az,yaw,pitch,roll,yawdot,pitchdot,rolldot,"
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"Servo1,Servo2,thrustFiring,PIDx,PIDy,thrust"
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<< std::endl;
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// writing to output file
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for (int i = 0; i < State.time; i += State.stepSize) {
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outfile << i << ", ";
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outfile << stateVector.x[i] << ",";
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outfile << stateVector.y[i] << ",";
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outfile << stateVector.z[i] << ",";
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outfile << stateVector.vx[i] << ",";
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outfile << stateVector.vy[i] << ",";
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outfile << stateVector.vz[i] << ",";
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outfile << stateVector.ax[i] << ",";
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outfile << stateVector.ay[i] << ",";
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outfile << stateVector.az[i] << ",";
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outfile << stateVector.yaw[i] * 180 / M_PI << ",";
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outfile << stateVector.pitch[i] * 180 / M_PI << ",";
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outfile << stateVector.roll[i] * 180 / M_PI << ",";
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outfile << stateVector.yawdot[i] * 180 / M_PI << ",";
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outfile << stateVector.pitchdot[i] * 180 / M_PI << ",";
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outfile << stateVector.rolldot[i] * 180 / M_PI << ",";
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outfile << stateVector.servo1[i] << ",";
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outfile << stateVector.servo2[i] << ",";
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outfile << stateVector.thrustFiring[i] << ",";
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outfile << stateVector.PIDx[i] << ",";
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outfile << stateVector.PIDy[i] << ",";
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outfile << stateVector.thrust[i] << std::endl;
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}
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outfile.close();
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std::cout << "simOut.csv created successfully.\n" << std::endl;
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}
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void printSimResults(Vehicle &State) {
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double landing_angle =
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pow(State.yaw * State.yaw + State.pitch * State.pitch, .5);
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double landing_velocity =
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pow(State.vx * State.vx + State.vy * State.vy + State.vz * State.vz, .5);
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if (landing_angle < 5.0) {
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std::cout << "Landing Angle < 5.0 degrees | PASS | ";
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} else {
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std::cout << "Landing Angle < 5.0 degrees | FAIL | ";
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}
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std::cout << "Final Angles: [" << State.yaw << ", " << State.pitch << "]"
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<< std::endl;
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if (landing_velocity < 0.5) {
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std::cout << "Landing Velocity < 0.5 m/s | PASS | ";
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} else {
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std::cout << "Landing Velocity < 0.5 m/s | FAIL | ";
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}
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std::cout << "Final Velocity: [" << State.vx << ", " << State.vy << ", "
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<< State.vz << "]" << std::endl;
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std::cout << std::endl << "Simulation Complete\n" << std::endl;
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}
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