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Fixed build sim on startup
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@@ -70,7 +70,7 @@ bool sim(struct Vehicle &State, struct Vehicle &PrevState) {
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}
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void burnStartTimeCalc(Vehicle &State) {
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double dt = State.stepSize;
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double dt = State.stepSize/1000.0;
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double velocity = State.vz;
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double h = 0;
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