1
0
mirror of https://gitlab.com/lander-team/lander-cpp.git synced 2025-06-16 07:06:51 +00:00

147 lines
4.7 KiB
C++

#include "Vehicle.h"
#include <iostream>
void thrustInfo(struct Vehicle &);
void processTVC(struct Vehicle &);
void write2CSV(struct outVector &, struct Vehicle &);
void printSimResults(struct Vehicle &);
void thrustInfo(Vehicle &State) {
if (State.burnElapsed != 2000) {
// determine where in the thrust curve we're at based on elapsed burn time
// as well as current mass
State.burnElapsed = (State.time - State.burnStart) / 1000;
State.mass = State.massInitial - (State.mdot * State.burnElapsed);
}
else if (abs(State.burnVelocity + State.vz) < 0.001) {
// Start burn
State.burnStart = State.time;
State.burnElapsed = 0;
}
else
State.burnElapsed = 2000; // arbitrary number to ensure we don't burn
if ((State.burnElapsed > 0.147) && (State.burnElapsed < 0.420)) {
State.thrustFiring = true;
State.thrust = 65.165 * State.burnElapsed - 2.3921;
} else if ((State.burnElapsed > 0.419) && (State.burnElapsed < 3.383))
State.thrust = 0.8932 * pow(State.burnElapsed, 6) -
11.609 * pow(State.burnElapsed, 5) +
60.739 * pow(State.burnElapsed, 4) -
162.99 * pow(State.burnElapsed, 3) +
235.6 * pow(State.burnElapsed, 2) -
174.43 * State.burnElapsed + 67.17;
else if ((State.burnElapsed > 3.382) && (State.burnElapsed < 3.46))
State.thrust = -195.78 * State.burnElapsed - 675.11;
if (State.burnElapsed > 3.45) {
State.thrustFiring = false;
State.thrust = 0;
}
}
void processTVC(Vehicle &State) {
// Vector math to aqcuire thrust vector components
State.Fx = State.thrust * sin(State.xServoDegs * (M_PI / 180));
State.Fy = State.thrust * sin(State.yServoDegs * (M_PI / 180));
State.Fz = sqrt(pow(State.thrust, 2) - pow(State.Fx, 2) - pow(State.Fy, 2)) +
(State.mass * g);
// Calculate moment created by Fx and Fy
State.momentX = State.Fx * State.momentArm;
State.momentY = State.Fy * State.momentArm;
State.momentZ = 0;
}
void write2CSV(outVector &stateVector, Vehicle &State) {
// Deleting any previous output file
if (remove("simOut.csv") != 0)
perror("No file deletion necessary");
else
puts("Previous output file successfully deleted");
// Define and open output file "simOut.csv"
std::fstream outfile;
outfile.open("simOut.csv", std::ios::app);
// Output file header. These are the variables that we output - useful for
// debugging
outfile << "t,x,y,z,vx,vy,vz,ax,ay,az,yaw,pitch,roll,yawdot,pitchdot,rolldot,"
"Servo1,Servo2,thrustFiring,PIDx,PIDy,thrust"
<< std::endl;
// writing to output file
for (int i = 0; i < State.time; i += State.stepSize) {
outfile << i << ", ";
outfile << stateVector.x[i] << ",";
outfile << stateVector.y[i] << ",";
outfile << stateVector.z[i] << ",";
outfile << stateVector.vx[i] << ",";
outfile << stateVector.vy[i] << ",";
outfile << stateVector.vz[i] << ",";
outfile << stateVector.ax[i] << ",";
outfile << stateVector.ay[i] << ",";
outfile << stateVector.az[i] << ",";
outfile << stateVector.yaw[i] * 180 / M_PI << ",";
outfile << stateVector.pitch[i] * 180 / M_PI << ",";
outfile << stateVector.roll[i] * 180 / M_PI << ",";
outfile << stateVector.yawdot[i] * 180 / M_PI << ",";
outfile << stateVector.pitchdot[i] * 180 / M_PI << ",";
outfile << stateVector.rolldot[i] * 180 / M_PI << ",";
outfile << stateVector.servo1[i] << ",";
outfile << stateVector.servo2[i] << ",";
outfile << stateVector.thrustFiring[i] << ",";
outfile << stateVector.PIDx[i] << ",";
outfile << stateVector.PIDy[i] << ",";
outfile << stateVector.thrust[i] << std::endl;
}
outfile.close();
std::cout << "simOut.csv created successfully.\n" << std::endl;
}
void printSimResults(Vehicle &State) {
State.yaw = State.yaw * 180 / M_PI;
State.pitch = State.pitch * 180 / M_PI;
State.roll = State.roll * 180 / M_PI;
double landing_angle =
pow(State.yaw * State.yaw + State.pitch * State.pitch, .5);
double landing_velocity =
pow(State.vx * State.vx + State.vy * State.vy + State.vz * State.vz, .5);
if (landing_angle < 5.0) {
std::cout << "Landing Angle < 5.0 degrees | PASS | ";
} else {
std::cout << "Landing Angle < 5.0 degrees | FAIL | ";
}
std::cout << "Final Angles: [" << State.yaw << ", " << State.pitch << "]"
<< std::endl;
if (landing_velocity < 0.5) {
std::cout << "Landing Velocity < 0.5 m/s | PASS | ";
} else {
std::cout << "Landing Velocity < 0.5 m/s | FAIL | ";
}
std::cout << "Final Velocity: [" << State.vx << ", " << State.vy << ", "
<< State.vz << "]" << std::endl;
std::cout << std::endl << "Simulation Complete\n" << std::endl;
}