Software Engineer with a strong Aerospace Engineering background working
at United Launch Alliance on simulation and modeling of next generation
flight systems for the Vulcan Centaur Rocket.
ENGINEERING EXPERIENCE
Software Engineer | United Launch Alliance | Denver, CO | May 2022 -
Current
Primary responsibility is writing software for simulating and
modeling future versions of a next generation rocket to certify
flight software and hardware.
Combined aerospace and software background to bridge traditional
engineering and software engineering teams, resulting in much more
advanced models of real flight hardware than was previously
produced.
Contributed to modernizing tools and processes at the company
including extensive work on updating codebase dating back to the
1980's.
Technical Lead | Capstone: Spacecraft Detail Design | Prescott, AZ |
2021
Developed a fully dynamic 6 degree of freedom simulation of a rocket
from scratch, with hardware in the loop, to simulate a rocket
landing from a test stand using a real thrust vector control
mechanism and solid rocket motor.
LQR Control system designed to throttle and control attitude of
landing vehicle designed in Simulink, then implemented in C++ to run
on hardware.
Developed a stock market bot that delivers information and analysis
to group chats with tens of thousands of monthly active users.
Utilized an abstracted asset API to manage multiple types of assets
from various data sources.
Programmed in Python and uses CI/CD to build, publish, and deploy
code to a Kubernetes Cluster to push canary and stable releases to
users automatically.
EDUCATION
Embry-Riddle Aeronautical University | Prescott, AZ | Fall 2017 - May
2022
Bachelor of Science in Aerospace Engineering (Astronautics
Concentration) | Minor in Computer Science
Iceland Study abroad for Mathematics, 2018
Undergraduate Grant Project
Orbital Debris Classification, Undergraduate Research, Fall 2021-Spring
2022
Collaborated closely with ERAU Dean of Engineering, ERAU Engineering
Faculty, and other engineering students to conduct primary and
secondary research.
Implemented Machine Learning characterization methods on
high-resolution 3D scans of high-velocity impact debris to produce a
model of the Orbital Debris environment.
Completed a directed study on Machine Learning methods for
characterization of 3D models and reducing high-dimensional data for
other applications.
ACHIEVEMENTS AND OTHER EXPERIENCE
NVIDIA | Tegra K1 CUDA Vision Challenge, Top 50 | 2015
Discord | Verified Bot Developer | 2020
The Hub Grill | Mesa, AZ | Team Leader | 2012-2021
Coordinated communication with external companies to streamline
expansion of franchise to three new locations.
Developed technical documentation to train and onboard hundreds of
employees, ensuring adherence to company values and protocols.
Worked closely with teams to promote a positive workplace culture,
collaboration, and team building.
SKILLS AND TOOLS
Python
NumPy, Pandas, Matplotlib, SymPy, Serverless, DASK, CUDA