I am a Software and Aerospace Engineer working at United Launch Alliance
on simulating and modelling of flight systems.
ENGINEERING EXPERIENCE
United Launch Alliance | Denver, CO | Software Engineer | May 2022 -
Current
Main role is simulation and modelling of next generation rocket for
certification of flight software and flight hardware.
Have made a large impact on pushing company to modernize tools and
processes, involving extensive work on modernizing codebase with
roots as far back as the 1980's.
Capstone: Spacecraft Detail Design | Prescott, AZ | Technical Lead |
2021
Coded from scratch a fully dynamic 6 degree of freedom simulation of
a rocket with hardware in the loop to run a simulated rocket landing
from a test stand using a real thrust vector control mechanism with
a solid rocket motor.
LQR Control system designed to throttle and control attitude of
landing vehicle designed in Simulink, then implemented in C++ to run
on hardware.
Bot brings stock market information and analysis to group chats,
tens of thousands of monthly active users. Uses abstracted asset API
to manage multiple types of assets from various data sources.
Programmed in Python and uses CI/CD to build, publish, and deploy
code to a Kubernetes Cluster to push canary and stable releases to
users automatically.
EDUCATION
Embry-Riddle Aeronautical University | Prescott, AZ | Fall 2017 - May
2022
Bachelor of Science in Aerospace Engineering (Astronautics
Concentration) | Minor in Computer Science
Iceland Study abroad for Mathematics, 2018
Relevant Coursework:
Spacecraft Attitude Dynamics and Control | Mathematics
Optimization Methods | Machine Learning Directed Study
Undergraduate Grant Project
Orbital Debris Classification, Undergraduate Research, Fall 2021-Spring
2022
Close collaboration with ERAU Dean of Engineering, ERAU Engineering
Faculty, and other Engineering Students to conduct primary and
secondary research.
Implement Machine Learning characterization methods on high-resolution
3D scans of high-velocity impact debris to produce a model of the
Orbital Debris environment.
Directed study covering Machine Learning methods relevant to the
characterization of 3D models and reducing highly dimensional data
down to a low enough level to be applied in other applications.
ACHIEVEMENTS AND OTHER EXPERIENCE
NVIDIA | Tegra K1 CUDA Vision Challenge, Top 50 | 2015
Discord | Verified Bot Developer | 2020
The Hub Grill | Mesa, AZ | Team Leader | 2012-2021
Coordinated communications in close partnership with external
companies to streamline the expansion of the franchise to three new
locations.
Developed technical documentation to train and onboard incoming
staff (hundreds of employees) to ensure staff represented company
values and followed clear protocols.
Worked closely with teams to help promote a healthy workplace
culture, collaboration, and team building.
SKILLS AND TOOLS
Python
NumPy, Pandas, Matplotlib, SymPy, Serverless, DASK, CUDA