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80 lines
1.9 KiB
JavaScript
80 lines
1.9 KiB
JavaScript
// Gravitational Attraction
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// The Nature of Code
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// The Coding Train / Daniel Shiffman
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// https://youtu.be/EpgB3cNhKPM
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// https://thecodingtrain.com/learning/nature-of-code/2.5-gravitational-attraction.html
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// https://editor.p5js.org/codingtrain/sketches/MkLraatd
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class Mover {
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constructor(mass, color_value) {
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this.pos = createVector(Math.random() * width, Math.random()*height);
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this.maxSpeed = 10;
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this.vel = createVector(0, 0);
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this.acc = createVector(0, 0);
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this.mass = mass;
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this.r = sqrt(this.mass) * 1;
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this.col = color(color_value);
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}
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mouse_mass() {
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if (focused) {
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let force = p5.Vector.sub(createVector(mouseX, mouseY), this.pos);
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let distanceSq = constrain(force.magSq(), 10, 1000);
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let G = 3;
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let strength = (G * this.mass * 10) / distanceSq;
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force.setMag(strength);
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this.applyForce(force);
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noStroke();
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fill(100, 255, 100, 100);
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ellipse(mouseX, mouseY, 30);
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}
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}
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attract(other) {
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let force = p5.Vector.sub(this.pos, other.pos);
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let distanceSq = constrain(force.magSq(), 10, 1000);
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let G = 3;
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let strength = (G * this.mass * other.mass) / distanceSq;
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force.setMag(strength);
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other.applyForce(force);
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}
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applyForce(force) {
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let f = p5.Vector.div(force, this.mass);
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this.acc.add(f);
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}
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edges() {
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if (this.pos.y >= height - this.r) {
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this.pos.y = height - this.r;
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this.vel.y *= -1;
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} else if (this.pos.y <= this.r) {
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this.pos.y = this.r;
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this.vel.y *= -1;
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}
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if (this.pos.x >= width - this.r) {
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this.pos.x = width - this.r;
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this.vel.x *= -1;
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} else if (this.pos.x <= this.r) {
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this.pos.x = this.r;
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this.vel.x *= -1;
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}
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}
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update() {
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this.vel.add(this.acc);
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this.vel.limit(this.maxSpeed);
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this.pos.add(this.vel);
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this.acc.set(0, 0);
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}
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show() {
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noStroke();
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fill(this.col);
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ellipse(this.pos.x, this.pos.y, this.r * 2);
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}
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}
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