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Resume/p5/mover.js
2024-11-06 20:39:04 -07:00

80 lines
1.9 KiB
JavaScript

// Gravitational Attraction
// The Nature of Code
// The Coding Train / Daniel Shiffman
// https://youtu.be/EpgB3cNhKPM
// https://thecodingtrain.com/learning/nature-of-code/2.5-gravitational-attraction.html
// https://editor.p5js.org/codingtrain/sketches/MkLraatd
class Mover {
constructor(mass, color_value) {
this.pos = createVector(Math.random() * width, Math.random()*height);
this.maxSpeed = 10;
this.vel = createVector(0, 0);
this.acc = createVector(0, 0);
this.mass = mass;
this.r = sqrt(this.mass) * 1;
this.col = color(color_value);
}
mouse_mass() {
if (focused) {
let force = p5.Vector.sub(createVector(mouseX, mouseY), this.pos);
let distanceSq = constrain(force.magSq(), 10, 1000);
let G = 3;
let strength = (G * this.mass * 10) / distanceSq;
force.setMag(strength);
this.applyForce(force);
noStroke();
fill(100, 255, 100, 100);
ellipse(mouseX, mouseY, 30);
}
}
attract(other) {
let force = p5.Vector.sub(this.pos, other.pos);
let distanceSq = constrain(force.magSq(), 10, 1000);
let G = 3;
let strength = (G * this.mass * other.mass) / distanceSq;
force.setMag(strength);
other.applyForce(force);
}
applyForce(force) {
let f = p5.Vector.div(force, this.mass);
this.acc.add(f);
}
edges() {
if (this.pos.y >= height - this.r) {
this.pos.y = height - this.r;
this.vel.y *= -1;
} else if (this.pos.y <= this.r) {
this.pos.y = this.r;
this.vel.y *= -1;
}
if (this.pos.x >= width - this.r) {
this.pos.x = width - this.r;
this.vel.x *= -1;
} else if (this.pos.x <= this.r) {
this.pos.x = this.r;
this.vel.x *= -1;
}
}
update() {
this.vel.add(this.acc);
this.vel.limit(this.maxSpeed);
this.pos.add(this.vel);
this.acc.set(0, 0);
}
show() {
noStroke();
fill(this.col);
ellipse(this.pos.x, this.pos.y, this.r * 2);
}
}