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https://gitlab.com/lander-team/lander-cpp.git
synced 2025-06-16 15:17:23 +00:00
started debugging
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1b13a88c7d
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591ddc77e4
@ -35,7 +35,6 @@ struct Vehicle {
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double yError, yPrevError;
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double pError, pPrevError;
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double i_yError, i_pError = 0;
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int pidTest = 0;
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double simTime;
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int stepSize;
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@ -4,7 +4,7 @@
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#define OUTVECTOR_H
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struct outVector {
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int length = 10000; // current sim runs ~5000 steps, x2 just in case
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int length = 100000; // current sim runs ~5000 steps, x2 just in case
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std::vector<double> x = std::vector<double>(length, 0.0);
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std::vector<double> y = std::vector<double>(length, 0.0);
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@ -33,6 +33,8 @@ struct outVector {
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std::vector<double> LQRx = std::vector<double>(length, 0.0);
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std::vector<double> LQRy = std::vector<double>(length, 0.0);
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std::vector<double> thrust = std::vector<double>(length, 0.0);
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};
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#endif
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@ -14,7 +14,7 @@ double integral(double x2, double x1, double dt);
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// Any parameters that are constants should be declared here instead of buried
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// in code
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double const dt = 0.001;
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double const dt = 0.01;
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double const g = -9.81;
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bool sim(struct Vehicle &State, struct Vehicle &PrevState) {
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@ -29,14 +29,13 @@ bool sim(struct Vehicle &State, struct Vehicle &PrevState) {
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// Start Sim
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do {
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thrustSelection(State, t);
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// lqrCalc(State);
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pidController(State, PrevState);
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pidController(State, PrevState); // lqrCalc(State);
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TVC(State);
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vehicleDynamics(State, PrevState, t);
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state2vec(State, stateVector, t);
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t++;
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} while ((State.z > 0.0) || (State.thrust > 1.0));
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t += State.stepSize;
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} while ((State.z > 0.0) || (State.thrust > 0.1));
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write2CSV(stateVector, State);
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@ -59,7 +58,7 @@ void burnStartTimeCalc(Vehicle &State) {
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double velocity = State.vz;
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double h = 0;
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double a, j, mass, thrust;
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double mass, thrust;
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// Piecewise functions for F15 thrust curve
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for (double i = 0.148; i < 3.450; i = i + dt) {
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@ -107,6 +106,7 @@ void thrustSelection(Vehicle &State, int t) {
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if ((State.burnElapsed > 0.147) && (State.burnElapsed < 0.420)) {
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State.thrustFiring = true;
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State.thrust = 65.165 * State.burnElapsed - 2.3921;
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} else if ((State.burnElapsed > 0.419) && (State.burnElapsed < 3.383))
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State.thrust = 0.8932 * pow(State.burnElapsed, 6) -
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11.609 * pow(State.burnElapsed, 5) +
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@ -210,7 +210,6 @@ void pidController(Vehicle &State, struct Vehicle &PrevState) {
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State.Kd * d_yError);
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State.LQRy = (State.Kp * State.pError + State.Ki * State.i_pError +
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State.Kd * d_pError);
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} else {
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State.LQRx = 0;
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State.LQRy = 0;
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@ -274,7 +273,7 @@ void TVC(Vehicle &State) {
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void vehicleDynamics(Vehicle &State, Vehicle &PrevState, int t) {
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// Idot
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if (t < 1) {
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if (t < 0.1) {
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State.I11dot = 0;
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State.I22dot = 0;
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State.I33dot = 0;
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@ -285,20 +284,20 @@ void vehicleDynamics(Vehicle &State, Vehicle &PrevState, int t) {
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}
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// pdot, qdot, rdot
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State.yawddot = (State.momentX - State.I11dot * State.yawdot +
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State.I22 * State.pitchdot * State.rolldot -
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State.I33 * State.pitchdot * State.rolldot) /
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State.yawddot = (State.momentX - State.I11dot * PrevState.yawdot +
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State.I22 * PrevState.pitchdot * PrevState.rolldot -
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State.I33 * PrevState.pitchdot * PrevState.rolldot) /
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State.I11;
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State.pitchddot = (State.momentY - State.I22dot * State.pitchdot -
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State.I11 * State.rolldot * State.yawdot +
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State.I33 * State.rolldot * State.yawdot) /
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State.pitchddot = (State.momentY - State.I22dot * PrevState.pitchdot -
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State.I11 * PrevState.rolldot * PrevState.yawdot +
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State.I33 * PrevState.rolldot * PrevState.yawdot) /
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State.I22;
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State.rollddot = (State.momentZ - State.I33dot * State.rolldot +
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State.I11 * State.pitchdot * State.yawdot -
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State.I22 * State.pitchdot * State.yawdot) /
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State.rollddot = (State.momentZ - State.I33dot * PrevState.rolldot +
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State.I11 * PrevState.pitchdot * PrevState.yawdot -
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State.I22 * PrevState.pitchdot * PrevState.yawdot) /
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State.I33;
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if (t < 1) {
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if (t < 0.1) {
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State.x = 0;
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State.y = 0;
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@ -322,7 +321,7 @@ void vehicleDynamics(Vehicle &State, Vehicle &PrevState, int t) {
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State.az = (State.Fz / State.mass) +
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(State.vy * State.yawdot - State.pitchdot * State.vx);
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// vx vy vz in Body frame
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// vx vy vz in Earth frame
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State.vx = integral(State.ax, PrevState.vx, State.stepSize);
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State.vy = integral(State.ay, PrevState.vy, State.stepSize);
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State.vz = integral(State.az, PrevState.vz, State.stepSize);
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@ -333,13 +332,14 @@ void vehicleDynamics(Vehicle &State, Vehicle &PrevState, int t) {
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State.z = integral(State.vz, PrevState.z, State.stepSize);
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// Euler Angles
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State.phidot = State.yawdot + (State.pitchdot * sin(State.yaw) +
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State.rolldot * cos(State.yaw)) *
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(sin(State.pitch) / cos(State.pitch));
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State.phidot =
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State.yawdot + (sin(State.pitch) * (State.rolldot * cos(State.yaw) +
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State.pitchdot * sin(State.yaw))) /
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cos(State.pitch);
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State.thetadot =
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State.pitchdot * cos(State.yaw) - State.rolldot * sin(State.pitch);
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State.pitchdot * cos(State.yaw) - State.rolldot * sin(State.yaw);
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State.psidot =
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(State.pitchdot * sin(State.yaw) + State.rolldot * cos(State.yaw)) /
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(State.rolldot * cos(State.yaw) + State.pitchdot * sin(State.yaw)) /
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cos(State.pitch);
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State.yaw = integral(State.phidot, PrevState.yaw, State.stepSize);
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@ -379,6 +379,7 @@ void state2vec(Vehicle &State, outVector &stateVector, int t) {
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stateVector.LQRx[t] = State.LQRx;
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stateVector.LQRy[t] = State.LQRy;
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stateVector.thrust[t] = State.thrust;
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}
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void write2CSV(outVector &stateVector, Vehicle &State) {
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@ -396,13 +397,13 @@ void write2CSV(outVector &stateVector, Vehicle &State) {
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// Output file header. These are the variables that we output - useful for
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// debugging
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outfile << "t, x, y, z, vx, vy, vz, ax, ay, az, yaw, pitch, roll, yawdot, "
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"pitchdot, rolldot, Servo1, Servo2, thrustFiring, LQRx, LQRy"
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"pitchdot, rolldot, Servo1, Servo2, thrustFiring, LQRx, LQRy, thrust"
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<< std::endl;
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std::cout << "Writing to csv...\n";
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// writing to output file
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for (int t = 0; t < State.simTime; t++) {
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for (int t = 0; t < State.simTime; t += State.stepSize) {
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outfile << t << ", ";
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outfile << stateVector.x[t] << ", ";
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@ -431,7 +432,8 @@ void write2CSV(outVector &stateVector, Vehicle &State) {
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outfile << stateVector.thrustFiring[t] << ", ";
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outfile << stateVector.LQRx[t] << ", ";
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outfile << stateVector.LQRy[t] << std::endl;
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outfile << stateVector.LQRy[t] << ", ";
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outfile << stateVector.thrust[t] << std::endl;
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}
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outfile.close();
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@ -1,7 +1,7 @@
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vx,0,m/s
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vy,0,m/s
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vz,0,m/s
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yaw,10,degs
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yaw,45,degs
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pitch,0,degs
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roll,0,degs
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yawdot,0,degs/s
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@ -15,6 +15,6 @@ Vehicle Height,0.53,m
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Vehicle Radius,0.05,m
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Moment Arm,0.15,m
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Sim Step Size,1,ms
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Kp,-1,x
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Ki,-1,x
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Kd,-1,x
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Kp,-6.8699,x
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Ki,0,x
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Kd,-0.775,x
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@ -27,6 +27,9 @@ rolldot = T(:, 16);
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Servo1 = T(:, 17);
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Servo2 = T(:, 18);
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LQRx = T(:, 19);
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LQRy = T(:, 20);
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% Acceleration
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subplot(3, 1, 1)
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plot(t, az)
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@ -91,3 +94,20 @@ title('Servo 2 Position vs Time')
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xlabel('Time (ms)')
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ylabel('Servo 2 Position (rad)')
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%saveas(gcf,'outputs/Servo Position vs Time.png')
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figure(4)
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% Servo 1 Position
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subplot(2, 1, 1)
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plot(t, LQRx)
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title('LQRx vs Time')
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xlabel('Time (ms)')
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ylabel('LQRx')
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% Servo 2 Position
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subplot(2, 1, 2)
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plot(t, LQRy)
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title('LQRy vs Time')
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xlabel('Time (ms)')
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ylabel('LQRy')
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%saveas(gcf,'outputs/Servo Position vs Time.png')
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@ -75,6 +75,9 @@ int main() {
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State.burnElapsed = 2000; // [s]
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PrevState.thrust = 0; // [N]
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PrevState = State;
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std::cout << "START\n";
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bool outcome = sim(State, PrevState);
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std::cout << "Finished\n";
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