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removed a few redundant definitions
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@ -18,10 +18,6 @@ double const g = -9.81;
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bool sim(struct Vehicle &State, struct Vehicle &PrevState) {
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bool sim(struct Vehicle &State, struct Vehicle &PrevState) {
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// defining a few random values here cause I'm lazy
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State.burnElapsed = 2000;
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State.mass = State.massInitial;
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PrevState.thrust = 0.0;
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outVector stateVector;
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outVector stateVector;
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// Determine when to burn
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// Determine when to burn
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