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make sim output more interesting
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parent
4d5332a650
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12
src/main.cpp
12
src/main.cpp
@ -20,16 +20,14 @@ int main() {
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State.vz = 0; // [m/s]
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// Initial YPR
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State.yaw = 0 * M_PI / 180; // [rad]
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State.pitch = 0 * M_PI / 180; // [rad]
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State.yaw = 10 * M_PI / 180; // [rad]
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State.pitch = 5 * M_PI / 180; // [rad]
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State.roll = 0 * M_PI / 180; // [rad]
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// Initial YPRdot
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State.yawdot = 0 * M_PI / 180; // [rad/s]
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State.pitchdot = 0 * M_PI / 180; // [rad/s]
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State.rolldot =
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0 * M_PI /
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180; // [rad/s] std::vector <int> vec = std::vector<int>(10);
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State.yawdot = 1 * M_PI / 180; // [rad/s]
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State.pitchdot = -1 * M_PI / 180; // [rad/s]
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State.rolldot = 0 * M_PI / 180; // [rad/s]
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// Servo Limitation
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State.maxServo = 15; // [degs]
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