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<header>
<h1>Hi, I'm Anson</h1>
<p>
I'm a Software Engineer working on modeling and simulating lunar
systems at Blue Origin.
I'm a Software Engineer working on modeling and simulation of Lunar
Systems at Blue Origin.
</p>
</header>

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padding-right: 2em;
padding-bottom: 5em;
}
h1 {
margin-top: 10px;
}
a:visited {
color: cornflowerblue;
}

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rel="icon"
href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🛰️</text></svg>"
/>
<link rel="alternate" type="application/rss+xml" title="Less Technical Blog" href="https://notes.ansonbiggs.com/rss/"/>
<link rel="alternate" type="application/rss+xml" title="Technical Blog" href="https://projects.ansonbiggs.com/index.xml"/>
<link
rel="alternate"
type="application/rss+xml"
title="Less Technical Blog"
href="https://notes.ansonbiggs.com/rss/"
/>
<link
rel="alternate"
type="application/rss+xml"
title="Technical Blog"
href="https://projects.ansonbiggs.com/index.xml"
/>
</head>
<body>
@ -77,64 +87,50 @@
Aerospace Software Engineer | Blue Origin | Denver, CO | 2023 - Current
</dt>
<dd>
<ul>
<li>Building simulation software.</li>
</ul>
</dd>
<!-- <dd>
<ul>
<li>
Early hire for the Lunar Permanence Business unit, established to
fulfill a $3.4 billion NASA contract for the Artemis mission to
design a human rated lunar lander.
design a human-rated lunar lander.
</li>
<li>
Key member of the software-in-the-loop (SIL) team that developed a
Core member of the software-in-the-loop (SIL) team developing a
cutting-edge simulation environment for flight software
verification. Bridged traditional aerospace methodologies with
modern software practices to create a powerful, extensible product.
Team operates under Kanban, rapidly delivering the product within an
aggressive timeline.
modern software practices, reducing integration testing time by 30%.
</li>
<li>
Collaborate closely with the verification test writing team to
ensure SIL capabilities meet test procedure requirements,
proactively developing features to address identified roadblocks.
Led development environment improvements for flight software teams,
implementing Docker-based solutions that decreased setup time from
days to hours and improved cross-team collaboration.
</li>
<li>
Owner of development environment environment for flight software and
related teams.
</li>
<li>
Developed high-performance Python code to efficiently parse and
process massive simulation artifacts.
Collaborate closely with verification teams to ensure SIL
capabilities meet test requirements, proactively developing features
that eliminated critical roadblocks in the verification process.
</li>
<li>
Technologies used: Python, Pytest, Pandas, NumPy, C++, Docker
Compose, Dev Containers, CI/CD, NASA Trick
Compose, Docker Dev Containers, GitLab CI/CD, NASA Trick
</li>
</ul>
</dd> -->
</dd>
</dl>
<dl>
<dt>
Embedded Software Engineer | United Launch Alliance | Denver, CO | 2022
Software Engineer, Advanced Programs | United Launch Alliance | Denver,
CO | 2022
</dt>
<dd>
<ul>
<li>
Responsible for writing high fidelity simulation software for
verification of next-generation rocket, leveraging a unique blend of
aerospace and software expertise to develop more advanced models
than previously achieved.
verification of next-generation rocket.
</li>
<li>
Took ownership of modernizing the team's development tools and
implementing better coding standards. Including large impact updates
to a legacy monolithic codebase from the 1980s such as deleting
~700k lines of unmaintainable code and implementing automated
linting/analysis.
Modernized a legacy monolithic codebase from the 1980s by compiling
and removing ~700k lines of unmaintainable FORTRAN and implementing
automated linting/analysis.
</li>
<li>
Technologies used: C++, gTest, Matlab, FORTRAN, Python, Atlassian
@ -156,12 +152,6 @@
Demonstrated design with test stand using a real thrust vector
control mechanism and a solid rocket motor.
</li>
<li>
Designed an LQR Control system in Simulink to regulate the attitude
and touchdown velocity of a landing vehicle. Later, implemented the
system in C++ for execution on a microcontroller to interface with
hardware.
</li>
</ul>
</dd>
<dt>
@ -171,17 +161,19 @@
<dd>
<ul>
<li>
Utilized machine learning techniques on high-resolution 3D scans of
high-velocity impact debris to create an Orbital Debris
environmental model. Collaborated with the Dean of Engineering,
University Faculty, and peers to conduct comprehensive research.
Additionally, undertook a directed study focusing on machine
learning strategies for 3D model characterization and
high-dimensional data reduction.
Led research applying machine learning to high-resolution 3D scans
of satellite impact debris, developing an innovative Orbital Debris
model in collaboration with the Dean of Engineering.
</li>
<li>
Implemented advanced dimensionality reduction techniques from
scratch in Rust that improved classification accuracy and speed by
magnitudes over MATLAB builtin functions, resulting in more precise
characterization of orbital debris fragments.
</li>
<li>Technologies Used: Rust, Julia, Matlab, LaTeX</li>
</ul>
</dd>
<dt>Creator | Simple Stock Bots | Phoenix, AZ | 2018 - 2024</dt>
<dd>
<ul>
@ -220,11 +212,6 @@
Development Containers, Kubernetes, Serverless, GitLab CI/CD, DataDog,
NASA Trick, DDS, MQTT
</dd>
<dt>Software Development</dt>
<dd>
Git, Waterfall, Agile, Kanban, GitLab CI/CD, VS Code, Artifactory, Jira,
Confluence, Jama
</dd>
<dt>Python Libraries</dt>
<dd>
Pytest, Plotly, NumPy, Pandas, Matplotlib, Jupyter, SymPy, Pip,