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@ -31,8 +31,8 @@
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<header>
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<h1>Hi, I'm Anson</h1>
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<p>
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I'm a Software Engineer working on modeling and simulating lunar
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systems at Blue Origin.
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I'm a Software Engineer working on modeling and simulation of Lunar
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Systems at Blue Origin.
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</p>
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</header>
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@ -28,6 +28,9 @@ body {
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padding-right: 2em;
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padding-bottom: 5em;
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}
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h1 {
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margin-top: 10px;
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}
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a:visited {
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color: cornflowerblue;
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}
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@ -20,8 +20,18 @@
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rel="icon"
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href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🛰️</text></svg>"
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/>
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<link rel="alternate" type="application/rss+xml" title="Less Technical Blog" href="https://notes.ansonbiggs.com/rss/"/>
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<link rel="alternate" type="application/rss+xml" title="Technical Blog" href="https://projects.ansonbiggs.com/index.xml"/>
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<link
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rel="alternate"
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type="application/rss+xml"
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title="Less Technical Blog"
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href="https://notes.ansonbiggs.com/rss/"
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/>
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<link
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rel="alternate"
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type="application/rss+xml"
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title="Technical Blog"
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href="https://projects.ansonbiggs.com/index.xml"
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/>
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</head>
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<body>
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@ -77,64 +87,50 @@
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Aerospace Software Engineer | Blue Origin | Denver, CO | 2023 - Current
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</dt>
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<dd>
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<ul>
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<li>Building simulation software.</li>
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</ul>
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</dd>
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<!-- <dd>
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<ul>
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<li>
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Early hire for the Lunar Permanence Business unit, established to
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fulfill a $3.4 billion NASA contract for the Artemis mission to
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design a human rated lunar lander.
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design a human-rated lunar lander.
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</li>
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<li>
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Key member of the software-in-the-loop (SIL) team that developed a
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Core member of the software-in-the-loop (SIL) team developing a
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cutting-edge simulation environment for flight software
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verification. Bridged traditional aerospace methodologies with
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modern software practices to create a powerful, extensible product.
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Team operates under Kanban, rapidly delivering the product within an
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aggressive timeline.
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modern software practices, reducing integration testing time by 30%.
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</li>
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<li>
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Collaborate closely with the verification test writing team to
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ensure SIL capabilities meet test procedure requirements,
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proactively developing features to address identified roadblocks.
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Led development environment improvements for flight software teams,
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implementing Docker-based solutions that decreased setup time from
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days to hours and improved cross-team collaboration.
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</li>
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<li>
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Owner of development environment environment for flight software and
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related teams.
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</li>
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<li>
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Developed high-performance Python code to efficiently parse and
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process massive simulation artifacts.
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Collaborate closely with verification teams to ensure SIL
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capabilities meet test requirements, proactively developing features
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that eliminated critical roadblocks in the verification process.
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</li>
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<li>
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Technologies used: Python, Pytest, Pandas, NumPy, C++, Docker
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Compose, Dev Containers, CI/CD, NASA Trick
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Compose, Docker Dev Containers, GitLab CI/CD, NASA Trick
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</li>
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</ul>
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</dd> -->
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</dd>
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</dl>
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<dl>
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<dt>
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Embedded Software Engineer | United Launch Alliance | Denver, CO | 2022
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Software Engineer, Advanced Programs | United Launch Alliance | Denver,
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CO | 2022
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</dt>
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<dd>
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<ul>
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<li>
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Responsible for writing high fidelity simulation software for
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verification of next-generation rocket, leveraging a unique blend of
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aerospace and software expertise to develop more advanced models
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than previously achieved.
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verification of next-generation rocket.
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</li>
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<li>
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Took ownership of modernizing the team's development tools and
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implementing better coding standards. Including large impact updates
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to a legacy monolithic codebase from the 1980s such as deleting
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~700k lines of unmaintainable code and implementing automated
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linting/analysis.
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Modernized a legacy monolithic codebase from the 1980s by compiling
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and removing ~700k lines of unmaintainable FORTRAN and implementing
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automated linting/analysis.
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</li>
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<li>
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Technologies used: C++, gTest, Matlab, FORTRAN, Python, Atlassian
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@ -156,12 +152,6 @@
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Demonstrated design with test stand using a real thrust vector
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control mechanism and a solid rocket motor.
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</li>
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<li>
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Designed an LQR Control system in Simulink to regulate the attitude
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and touchdown velocity of a landing vehicle. Later, implemented the
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system in C++ for execution on a microcontroller to interface with
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hardware.
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</li>
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</ul>
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</dd>
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<dt>
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@ -171,17 +161,19 @@
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<dd>
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<ul>
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<li>
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Utilized machine learning techniques on high-resolution 3D scans of
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high-velocity impact debris to create an Orbital Debris
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environmental model. Collaborated with the Dean of Engineering,
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University Faculty, and peers to conduct comprehensive research.
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Additionally, undertook a directed study focusing on machine
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learning strategies for 3D model characterization and
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high-dimensional data reduction.
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Led research applying machine learning to high-resolution 3D scans
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of satellite impact debris, developing an innovative Orbital Debris
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model in collaboration with the Dean of Engineering.
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</li>
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<li>
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Implemented advanced dimensionality reduction techniques from
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scratch in Rust that improved classification accuracy and speed by
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magnitudes over MATLAB builtin functions, resulting in more precise
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characterization of orbital debris fragments.
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</li>
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<li>Technologies Used: Rust, Julia, Matlab, LaTeX</li>
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</ul>
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</dd>
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<dt>Creator | Simple Stock Bots | Phoenix, AZ | 2018 - 2024</dt>
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<dd>
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<ul>
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@ -220,11 +212,6 @@
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Development Containers, Kubernetes, Serverless, GitLab CI/CD, DataDog,
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NASA Trick, DDS, MQTT
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</dd>
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<dt>Software Development</dt>
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<dd>
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Git, Waterfall, Agile, Kanban, GitLab CI/CD, VS Code, Artifactory, Jira,
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Confluence, Jama
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</dd>
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<dt>Python Libraries</dt>
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<dd>
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Pytest, Plotly, NumPy, Pandas, Matplotlib, Jupyter, SymPy, Pip,
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